AI Insights · Timothy · October 2023
Top 5 Cooking Games in Guatemala Q3 2023
A look at the performance of the top 5 cooking games in Guatemala for Q3 2023, showcasing trends in downloads, revenue, and active users on a unified platform.
During Q3 2023, the top 5 cooking game applications in Guatemala showcased diverse performance trends across downloads, revenue, and active user metrics. Here’s a closer look at each of these popular games based on data from Sensor Tower.
Burger Please! from Supercent, Inc. saw a notable increase in weekly revenue, peaking at approximately $70 in the final week of September. Weekly downloads fluctuated, starting from around 13.6K at the end of June and dropping to a low of 3.7K in the first week of September, before climbing back to 8.7K by the end of the quarter. Active users exhibited a steady rise, peaking at around 86.5K in the last week of September.
Masha and The Bear: Pizzeria! by DevGame OU experienced relatively stable weekly revenue, hovering around $26-$53 throughout the quarter. Weekly downloads showed a downward trend, starting from 5.9K in late June and ending at 4.1K by the end of September. Active users also saw a decline, from about 7.1K at the start of the quarter to approximately 5.9K by the end.
Sandwich Runner by DWANGO Co., Ltd. did not generate any revenue but had notable download activity. Weekly downloads varied, with a peak of 6.9K in early August. Active users peaked at approximately 65.4K in mid-September, showing a general upward trend throughout the quarter.
Pizza Ready!, another title from Supercent, Inc., had fluctuating revenue, reaching a high of about $40 in early August before tapering off. Downloads peaked at nearly 8K in mid-August but saw a decline to around 3.1K by the end of September. Active users similarly peaked at 11.8K in late August before dropping to 6.3K by the quarter's end.
Finally, Good Pizza, Great Pizza by TAPBLAZE experienced a steady increase in weekly revenue, reaching about $73 in the final week of September. Downloads rose steadily from 4.6K at the start of the quarter to 5.3K in mid-September, before stabilizing around 4.4K. Active users saw a significant increase, peaking at around 24.2K in mid-September.
For more detailed insights and trends in the mobile app market, visit Sensor Tower.